Sign Up
Your Gun Man helps you connect and share with the people in your life.


Over 11,000 military themed items – Free Shipping on your $75 order!
SecurityPro USA your one stop security & saftey super store
Outdoor Adventure Gear Accessories Headquarters
Colorado Kayak Supply Free Shipping on accessory orders over $49.99

Path of Exile: The Fall of Oriath expansion add six acts and a whole lot of deicide

Ten minutes into Path of Exile and I'm throwing ice magic in a god. He appears unimpressed, tossing back orbs and products of crackling energy that can kill me personally in one or two hits. Then he provides towering statues to life and they lumber right after me, swinging giant swords that I dodge in a half panic.

Luckily I have an ace in the hole: a totem I can place that aggros the manager and his mobs, giving me a few seconds in order to glance at my wellness, pop some healing and mana flasks, and lay within the damage. Ice lures from my hands as fast when i can clickclickclickclick. Once the boss goes into full-on bullet hell setting, I can hide behind one of the immobilized figurines for a couple crucial seconds of safety. I finally land the killing blow… to his very first form. Avarius becomes Innocence, and my hands start perspiration.

This was a hell of an introduction to Path of Exile, but according to lead developer Jonathan Rogers, Avarius is something like the actual fifth or sixth most impressive and elaborate boss from the Fall of Oriath, Path of Exile's new expansion. You will find 24 new manager battles, and most of them are gods, that ties into the expansion's biggest gameplay inclusion, the Pantheon program. Put simply, as you kill your way through the gods and demigods of Path of Exile, you'll earn a new buff from every that can be equipped in the new Pantheon menu. It's essentially the mural of all the gods you've murdered within the Fall of Oriath.

If you're into fantasy game lore, Constantly think of a better therapy of gods than a painting that reminds you of your deicide every time you provide a new power.

The Fall of Oriath is most surely designed to please Path of Exile's down and dirty fanbase, but Rogers and managing director Chris Wilson frequency it as repairing the game's greatest problem for new gamers, too. The last large update, Atlas of Worlds, buffed in the end-game. The Fall of Oriath instead focuses on the main campaign, doubling this in size and subsequent through on story beats set up in the very first four acts. The brand new expansion adds Act 5, set in completely new areas, and Acts 6-10, that take players back through the places they visited in Acts 1-4 with brand new paths, stories, and bosses.

Grinding Equipment Games is calling Acts 6-10 "Part 2, " promising they'll feel plenty different from your first time through. Some places will be more heavily changed than others. Rogers ran through a swampy morass from an early act, explaining to me personally how the land had been corrupted by a manager, then loaded up what that exact same area looked like simply 2 . With the manager dead it had reverted to a verdant field, with brand new not-so-zombieish enemies in order to fight through.

In some areas of Part 2 players will take an alternative route through a formerly explored region, while in others retreading exactly the same ground will be dramatically different. In Act 1, players fought through the swampy Fetid Pool against appropriately zombie-like shamblers. Once they return in Act 6, having killed the boss who was poisoning the place, it can changed tilesets into a lush forsest. In a prison, players will be able to pass through a formerly locked door and climb Shavronne's System, where a tricky dual bossfight with some common faces awaits.

Winters also excitedly loaded up the city of Oriath, explaining every thing that's happened because players were exiled from the city at the start of Act one For players who else care about the story, this will be a big moment: time for a place they've heard so much about, expecting some good old revenge.

With this expansion towards the campaign Path of Exile now seems like a truly massive game. Regular players will probably say it was already—infinitely replayable because every act's maps tend to be procedurally generated, with a deep end-game and regular "challenge leagues" that give you reason to roll a new character and play through the campaign along with new mechanics and special item drops that will only can be found for a limited period.

In addition to the big story update, The Fall of Oriath will bring Path of Exile to edition 3. 0. 0 and entail a few big changes in order to underlying systems and game balance. Rogers called out one that the Path of Exile diehards will likely possess strong opinions on: Grinding Gear Video games is eliminating double-dipping, a key element in most of the game's optimized high-end builds. Removing double dipping will have an enormous impact on players who else Path Of Exile items currently take advantage of this, but in the end they say it will allow them introduce more viable, better balanced builds.

There will be some other changes big and small the Path of Exile faithful will be able to pick out of patch notes when The Fall of Oriath launches later this year, however in the leadup they will still have plenty to play. Grinding Equipment plans to release a "Legacy" group in the coming a few months, while The Fall of Oriath is in beta, which will bring back each and every challenge league-and their unique items and mechanics-for a last hurrah. Gamers will have a last shot at rare items they missed a year or two back while they await a crack at Act 5's brand new bosses.

I have not spent much time in the world of Path of Exile, but if there are half a dozen bosses simply in this new growth even harder and much more complex than Avarius, I'd say it's going to be a good year for action-RPG fans.
Captcha Challenge
Reload Image
Type in the verification code above